Global Toys & Games Industry Analysis: Trends and Future Prospects 2013-2022

Bharat Book Bureau Provides the Trending Market Research Report on “Toys & Games Global Industry Almanac 2013-2022under Consumer Goods Category. The report offers a collection of superior market research, market analysis, and competitive intelligence and industry reports.

Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Questions Answered
– What was the size of the global toys & games market by value in 2017?
– What will be the size of the global toys & games market in 2022?
– What factors are affecting the strength of competition in the global toys & games market?
– How has the market performed over the last five years?
– How large is the global toys & games market in relation to its regional counterparts?

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– Essential resource for top-line data and analysis covering the global toys & games market. Includes market size data, textual and graphical analysis of market growth trends and leading companies.
– The toys & games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles.
– Any currency conversions used in the creation of this report have been calculated using constant 2017 annual average exchange rates.
– The global toys & games market had total revenues of $100,859.6m in 2017, representing a compound annual growth rate (CAGR) of 6% between 2013 and 2017.
– Hypermarkets, supermarkets and hard discounters account for the largest proportion of sales in the global toys & games market in 2017, sales through this channel generated $14,427.9m, equivalent to 14.3% of the market’s overall value.
– While growth in this market has remained healthy on a global scale, it has been constrained to an extent by the growing prevalence of digital alternatives including games consoles, tablets, and mobile phone apps.

Reasons to buy
– Save time carrying out entry-level research by identifying the size, growth, and leading players in the global toys & games market
– Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global toys & games market
– Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
– Add weight to presentations and pitches by understanding the future growth prospects of the global toys & games market with five year forecasts

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